
- Endless space 2 youtube combat mod#
- Endless space 2 youtube combat full#
- Endless space 2 youtube combat mods#
Pew pew helps you expand onto opponent planets, yey, just make sure not to overdo it, cause there are things like overcolonization, and jingoist paradise only takes you so far.(you can't drain riftborn though), this gets a lot more efficient with T2 drain and higher as vodyani, you can use a heavy-drain fleet to invade systems to make new Arks on the go and reduce enemy system pop through negative food so they can not conscript.
Endless space 2 youtube combat mods#
Endless space 2 youtube combat mod#
But science on kill usually just seems to come too late in the game, probably use fleet movement mod instead. Bear in mind your surplus can only reach double your science production. There are mods which can be literally stacked in your favour, when fighting easy opponents such as respawning pirates, equip your support ships with bonuses on CP kill, if you have fleet of 10 support ships each providing you 45 science on kill, kill 1 CP, you get 450 science surplus for the turn.20 CP killed is 1K dust but more importantly 1K science. The Scavenging law enables you to get up to 50 dust and science per CP kill, it does not scale incredibly well, but still provides decent value for repairs and retrofits.Remember to be efficient, uberfleets are nice, but 10 not-so-uberfleets can do more Also be wary that rushing a single opponent might create an advantage for other opponents, since you are investing resources into something else than pure personal growth, it can still pay off considerably. "Don't tryhard and play to win, simply play to enjoy and play again"ĭon't do war unless it's worth it, for militarist governments this is usually a no brainer, but there are other things that come in mind when making fighting worth your while. Recommendation - play Lumeris! They suck, and that's good for your learning experience.Niche: Unfallen, Horatio, Lumeris - rely heavily on RNG not screwing them over and can shine occasionaly.Reasonably strong: UE, Sophons, Cravers - provide a sense of balanced gameplay.Prime tier: UC, Vaulters, Vodyani, Hissho (probe bug), Nakalim and Riftborn - strong under most circumstances, tough to compete with at even skill levels.Try to hug militaristic party from the start for easy early game approval and endgame law with +30% dmg on ships and troops.Seeker for crazy off-lane mobility, Guardian for more dmg and HP.Vodyani and Sophon racials for +40% energy dmg.Pull new shenanigans with spare influence to annoy ppl.Use guerilla when you just want to annoy people with low MP and without reinforcements.Use bombing when under max capacity and to remove improvements.If you have T3 strat deposits move on to aircraft. Unless you have strong racial bonuses,get tanks early, probably stay tanks till lategame cause you have most upgrades.
Endless space 2 youtube combat full#

Use best range cards with beams, short range with lasers, use crit card with lasers.Word on street is shields are useless, but so is plating.But that's AoE weapon tech tier, so that comes first. Strategic weapons mostly irrelevant, unless you got them early in scanning and can afford them.Avoid kinetics, or specifically to counter missile fleets, but you can ignore them lategame. Ship class (depending on relevant strategic resource supply either improve for extra mods, or wait for T2 size).It is currently 400% stronger than a *balance* team would like it to be. If AoE dmg is getting reduced from 650 to 250 AND it's damage is lowered to 50% (that's 125) to Medium and Large hulls. Example - if beam dmg is getting reduced by 50%, it's probably good to use beams right now.

What is getting buffed (avoid using, but take note for future meta) and what is getting nerfed hard (current meta).Is there a G2G balance mod up? Have you read the changelog for it?.
